Macromedia
Flash Workshops at UNF
Take advantage of this low-pressure, open-forum environment
designed to take the mystery out of Flash, and give
you a solid foundation for developing your own material.
Flash workshops are open to all UNF students and Faculty.
How much does it cost?
It's free. Where and When
Building 2, Room 2081
Tuesdays and Thurdays 12:00-1:00
Room 2081 is a "lab" environment with about
20 Macintosh work stations. Who's running the show?
Mike Gieson (www.gieson.com).
Send questions / comments to: unf@plaino.com
Mike has played key roles in corporate marketing
strategies from concept to market launch
as an independent consultant
and for a variety of companies including: Manager
of Interactive Development for FunMail,
an MMS applications and services provider; Chief
Creative Officer for StudioNext,
one of the first internet-based digital video production
and distribution studios; Web Development Manager
with ART,
a wireless
Internet
service provider; Interactive Designer/Animator for
Burke Communications, an advertising agency; Assistant
Art Director with Miles Media Group, publishers of
official Florida tourism print and Internet media;
and Computer Graphics Manager with J.M. Stewart Industries,
a company specializing in trade show graphics. Mike
is currently a student at UNF, and the founder
and creator
of Wimpy
Player, which helps keep bread on the table :) Tenative Schedule:
Traditional Flash techniques will be covered
on Tuesdays and advanced
ActionScripting will be covered on Thursdays. The outline
to the left shows some of the basic topics that will
be discussed during each of the sessions. The schedule
is subject to change depending on how fast (or slow)
the information is absorbed.
FLASH 101
Tuesdays, 12:00 - 1:00
Tuesdays are for those who have never worked
in Flash, or have experimented with it,
but quickly
became
crazed and
confused.
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ActionScript 101
Thursdays, 12:00 - 1:00
The Thursday workshops will focus on explaining
the ActionScript environment for people who would
like to do a little more than animation with
Flash.
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Feb. 15 The User Interface Part 1
Feb. 22 The User Interface Part 2
Mar. 1 Flash Objects
Mar. 8 Animation
Mar. 15 Importing & Exporting
Mar. 22 Audio and Video
Mar. 29 Presenting on the web
Apr. 5 Conclusion
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Feb. 17 Variables, Statements & Operators
Feb. 24 The Structure of Things, Part 1
Mar. 10 The Structure of Things, Part 2
Mar. 17 Arrays
Mar. 24 Functions
Mar. 31 Built in Stuff, Part 1
Apr. 7 Built in Stuff, Part 2
Apr. 14 Conclusion |
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