Flash from the ground up

Macromedia Flash Workshops at UNF

Take advantage of this low-pressure, open-forum environment designed to take the mystery out of Flash, and give you a solid foundation for developing your own material.

Flash workshops are open to all UNF students and Faculty.

How much does it cost?
It's free.

Where and When
Building 2, Room 2081
Tuesdays and Thurdays 12:00-1:00

Room 2081 is a "lab" environment with about 20 Macintosh work stations.

Who's running the show?
Mike Gieson (www.gieson.com).
Send questions / comments to: unf@plaino.com

Mike has played key roles in corporate marketing strategies from concept to market launch as an independent consultant and for a variety of companies including: Manager of Interactive Development for FunMail, an MMS applications and services provider; Chief Creative Officer for StudioNext, one of the first internet-based digital video production and distribution studios; Web Development Manager with ART, a wireless Internet service provider; Interactive Designer/Animator for Burke Communications, an advertising agency; Assistant Art Director with Miles Media Group, publishers of official Florida tourism print and Internet media; and Computer Graphics Manager with J.M. Stewart Industries, a company specializing in trade show graphics. Mike is currently a student at UNF, and the founder and creator of Wimpy Player, which helps keep bread on the table :)

Tenative Schedule:
Traditional Flash techniques will be covered on Tuesdays and advanced ActionScripting will be covered on Thursdays. The outline to the left shows some of the basic topics that will be discussed during each of the sessions. The schedule is subject to change depending on how fast (or slow) the information is absorbed.

FLASH 101
Tuesdays, 12:00 - 1:00

Tuesdays are for those who have never worked in Flash, or have experimented with it, but quickly became crazed and confused.

ActionScript 101
Thursdays, 12:00 - 1:00

The Thursday workshops will focus on explaining the ActionScript environment for people who would like to do a little more than animation with Flash.

Feb. 15 The User Interface Part 1
Feb. 22 The User Interface Part 2
Mar. 1 Flash Objects
Mar. 8 Animation
Mar. 15 Importing & Exporting
Mar. 22 Audio and Video
Mar. 29 Presenting on the web
Apr. 5 Conclusion

Feb. 17 Variables, Statements & Operators
Feb. 24 The Structure of Things, Part 1
Mar. 10 The Structure of Things, Part 2
Mar. 17 Arrays
Mar. 24 Functions
Mar. 31 Built in Stuff, Part 1
Apr. 7 Built in Stuff, Part 2
Apr. 14 Conclusion

 

 

 

 

 

 

 

 

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